Death Shall Not Take Us Wikia
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The Warrior Monk[]

Warrior Monks come from many walks of life, but they are soldiers of the church first and foremost. The most memorable of them have combined the martial skill of a fighter with the fluidity and precision of the path of a monk.

Sword Poetry[]

Warrior Monks treat swordplay as an art, an ever-evolving tapestry of war! At 8th level, the Warrior Monk gains a ki pool equal to half their level, and can expend it in the following ways, and the DCs for these abilities are 8 + Proficiency mod + Strength or Dexterity mod (whichever is higher), and all conditions last until the targeted creature saves against the ability at the end of their turn:

  • Power Break: By using 1 ki when they hit with a weapon attack, the Warrior Monk can weaken their target if they fail a Strength save. On a failure, the creature does half damage on weapon attacks.
  • Defense Break: By using 1 ki when they hit with a weapon attack, the Warrior Monk can erode a target's defenses if they fail a Constitution save. On a failure, the creature gains vulnerability to bludgeoning, piercing, and slashing damage.
  • Magic Break: By using 2 ki when they hit with a weapon attack, the Warrior Monk can degrade a target's supernatural or spellcasting ability if they fail a Intelligence save. On a failure, the creature deals half damage with spell attacks, and creatures have advantage on saves against spellcasting or supernatural abilities (such as a dragon's breath attack).
  • Mental Break: By using 2 ki when they hit with a weapon attack, the Warrior Monk can degrade a target's defense against the supernatural if they fail a Wisdom save. On a failure, the creature has vulnerability to spell attacks, and disadvantage on saves against spells.

Suju Wine Inferno[]

Warrior Monks are rarely seen without a jug of their sacred "Suju" spirits. By spitting some on their weapons and igniting it with ki, they become a whirlwind of flame. At 13th level, the Warrior Monk can spend 2 ki to imbue their blade with flame for 1 minute. While imbued in this fashion, their attacks deal 1d4 fire and radiant damage, and leave behind a sacred ember charge. Sacred ember charges stack, and the Warrior monk can use a bonus action to expend them, dealing 1d4 fire and radiant damage per charge.

Banishing Blade[]

Suju spirits are very versatile! Where they can be used simply to create a flaming blade, it is another thing entirely to unlock their full potential. At 18th level, the Warrior Monk can spend 4 ki when they hit with a weapon attack, applying all four of their Break abilities to a target if they fail a Constitution or Wisdom save (the Warrior Monk's choice). A single successful save negates all conditions applied via Banishing Blade.

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