The Warrior Monk
Warrior Monks come from many walks of life, but they are soldiers of the church first and foremost. The most memorable of them have combined the martial skill of a fighter with the fluidity and precision of the path of a monk.
Warrior Monks treat swordplay as an art, an ever-evolving tapestry of war! At 8th level, the Warrior Monk gains a ki pool equal to half their level, and can expend it in the following ways, and the DCs for these abilities are 8 + Proficiency mod + Strength or Dexterity mod (whichever is higher), and all conditions last until the targeted creature saves against the ability at the end of their turn:
- Power Break: By using 1 ki when they hit with a weapon attack, the Warrior Monk can weaken their target if they fail a Strength save. On a failure, the creature does half damage on weapon attacks.
- Defense Break: By using 1 ki when they hit with a weapon attack, the Warrior Monk can erode a target's defenses if they fail a Constitution save. On a failure, the creature gains vulnerability to bludgeoning, piercing, and slashing damage.
- Magic Break: By using 2 ki when they hit with a weapon attack, the Warrior Monk can degrade a target's supernatural or spellcasting ability if they fail a Intelligence save. On a failure, the creature deals half damage with spell attacks, and creatures have advantage on saves against spellcasting or supernatural abilities (such as a dragon's breath attack).
- Mental Break: By using 2 ki when they hit with a weapon attack, the Warrior Monk can degrade a target's defense against the supernatural if they fail a Wisdom save. On a failure, the creature has vulnerability to spell attacks, and disadvantage on saves against spells.
Suju Wine Inferno
Warrior Monks are rarely seen without a jug of their sacred "Suju" spirits. By spitting some on their weapons and igniting it with ki, they become a whirlwind of flame. At 13th level, the Warrior Monk can spend 2 ki to imbue their blade with flame for 1 minute. While imbued in this fashion, their attacks deal 1d4 fire and radiant damage, and leave behind a sacred ember charge. Sacred ember charges stack, and the Warrior monk can use a bonus action to expend them, dealing 1d4 fire and radiant damage per charge.
Suju spirits are very versatile! Where they can be used simply to create a flaming blade, it is another thing entirely to unlock their full potential. At 18th level, the Warrior Monk can spend 4 ki when they hit with a weapon attack, applying all four of their Break abilities to a target if they fail a Constitution or Wisdom save (the Warrior Monk's choice). A single successful save negates all conditions applied via Banishing Blade.