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It is said that the first demons were bound by the mages of Hexania, but it was Ramdrant that perfected the art. While nearly any mage can bind a fiend with mystic chains, a Drantish archmage discovered that such contrivances were often unnecessary. With a silver tongue and promises of mystical rewards, the mage's students took his name for the title of their order, bartering a sliver of their power for the aid of all manner of creatures.
 
It is said that the first demons were bound by the mages of Hexania, but it was Ramdrant that perfected the art. While nearly any mage can bind a fiend with mystic chains, a Drantish archmage discovered that such contrivances were often unnecessary. With a silver tongue and promises of mystical rewards, the mage's students took his name for the title of their order, bartering a sliver of their power for the aid of all manner of creatures.
 
===Dark Pact===
 
===Dark Pact===
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The power of a faustian lies in the fiends they call to their side - unholy creatures with strange powers at their beck and call. Beginning at 8th level, at the end of any short or long rest, you can summon one of the following fiends. You can have only one such fiend summoned at a time, and it lasts until slain, dismissed as an Action, or until you fall unconscious. The fiend has its own compliment of actions, and acts on your initiative. As a bonus action, you can grant your summoned fiend Fel Might, which it can expend to enhance its action. The fiend uses your proficiency bonus, which it adds to attack rolls, damage rolls, AC, and saves. Each fiend has hit points equal to four times your level. Finally, if you have the Pact of the Chain class feature, you can use your summoned fiend as your familiar. If you do so, it is no longer restricted to Aiding you with skills of a single ability score, and can Aid you twice per short rest rather than once.
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The power of a faustian lies in the fiends they call to their side - unholy creatures with strange powers at their beck and call. Beginning at 8th level, at the end of any short or long rest, you can summon one of the following fiends. You can have only one such fiend summoned at a time, and it lasts until slain, dismissed as an Action, or until you fall unconscious. The fiend has its own compliment of actions, and acts on your initiative. As a bonus action, you can grant your summoned fiend Fel Might, which it can expend to enhance its action. The fiend uses your proficiency bonus, which it adds to attack rolls, damage rolls, AC, and saves. Each fiend has hit points equal to four times your level.
 
*Flame Imp [Str 6, Dex 14, Con 12, Int 12, Wis 12, Cha 16]: A flame imp has a base AC of 13, is a Small creature, and has a walking speed of 30'. As an action, a flame imp can hurl an orb of hellfire at a target within 60' as a cha-based ranged spell attack. On a hit, the target takes 1d10+Cha fire damage. By expending its Fel Might, the flame imp can instead deal Xd10+Cha fire damage with attack, and half that damage to creatures adjacent to the target, where X is the number of damage dice used by cantrips at your level.
 
*Flame Imp [Str 6, Dex 14, Con 12, Int 12, Wis 12, Cha 16]: A flame imp has a base AC of 13, is a Small creature, and has a walking speed of 30'. As an action, a flame imp can hurl an orb of hellfire at a target within 60' as a cha-based ranged spell attack. On a hit, the target takes 1d10+Cha fire damage. By expending its Fel Might, the flame imp can instead deal Xd10+Cha fire damage with attack, and half that damage to creatures adjacent to the target, where X is the number of damage dice used by cantrips at your level.
 
*Void Beast [Str 16, Dex 8, Con 16, Int 10, Wis 12, Cha 10]: A void beast has a base AC of 15, is a Medium creature, and has a walking speed of 30'. In addition, it has Resistance to physical damage. As an action, it can rake a foe with claws of shadow as a str-based melee weapon attack. On a hit, the target takes 1d6+Str necrotic damage. This attack can also be used as a reaction, if an attack of opportunity is provoked. By expending its Fel Might, the void beast can instead deal Xd6+Str necrotic damage with attack and force the target to suffer disadvantage on attacks against creatures other than the void beast until the end of the void beast's next turn, where X is the number of damage dice used by cantrips at your level.
 
*Void Beast [Str 16, Dex 8, Con 16, Int 10, Wis 12, Cha 10]: A void beast has a base AC of 15, is a Medium creature, and has a walking speed of 30'. In addition, it has Resistance to physical damage. As an action, it can rake a foe with claws of shadow as a str-based melee weapon attack. On a hit, the target takes 1d6+Str necrotic damage. This attack can also be used as a reaction, if an attack of opportunity is provoked. By expending its Fel Might, the void beast can instead deal Xd6+Str necrotic damage with attack and force the target to suffer disadvantage on attacks against creatures other than the void beast until the end of the void beast's next turn, where X is the number of damage dice used by cantrips at your level.
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