Crusader

Warrior of the Faith
Beginning at 8th level, you take up arms in defense of your faith, learning to wield cold steel and righteous prayer as one. You learn the Sacred Flame cantrip (or another cantrip of your choice, if you already know Sacred Flame), and gain proficiency in one martial weapon of your choice. Additionally, if you have hit with a weapon attack or cast a healing spell on your turn, you can use your bonus action to cast Sacred Flame. Lastly, whenever you deal damage with a weapon attack or a spell, you can choose to deal radiant damage in place of any other damage type.

Divine Justice
Beginning at 13th level, the Goddess watches over your flock, and empowers you to take swift vengeance against those that would do it harm. Whenever you cast a spell of at least 1st level on an ally, they are blessed with Divine Protection. This blessing lasts for the duration of the spell you cast, or for one round if the spell's duration is instant. When an enemy damages an ally benefiting from your divine protection, you can use your reaction to either cast Sacred Flame on the triggering enemy or to reduce the damage by an amount equal to half your level.

Heaven's Truth
Beginning at 18th level, the grace and truth of the Goddess fills you utterly, and her power flows through you untarnished by uncertainty or doubt. When you heal an ally or deal radiant damage with a weapon attack or spell of 5th level or lower, you can choose to maximize any dice for that healing or damage. You can do this only once per round.