Darkstalker

The Darkstalker
Darkstalkers are the Goddess' hunters, tracking down the forces of evil and slaying them with divine vengeance. As such, they can be a bit preachy and don't have a whole lot of people skills.

Darkness Hunter
The Darkstalker primarily focuses on the Three big evils: aberrations, fiends, and undead. Anything else comes on a case-by-case basis. At 8th level, the Darkstalker gains aberrations, fiends, and undead as favored enemies, in addition to any other choices they made. If they already chose any of those types, they may immediately choose a different type of favored enemy. Additionally, whenever they hit with an attack against any of these types of creatures, they deal an additional 1d6 radiant damage. This increases to 2d6 at level 18.

Hunter's Smite
The Darkstalker tracks their favored foes with the fervor of a true Paladin! At 13th level, whenever they hit an aberration, fiend, or undead creature with an attack, they may expend a SP equal to a spell of 1st level or higher to add 2d6 radiant damage to that attack. They can spend higher amounts of SP as if casting a spell to add an additional 1d6, to a maximum of 4d6 additional radiant damage.

Goddess' Arrow
Darkstalkers who survive the endless onslaught of their foes have usually been able to find a divine epiphany in their journeys, and have gained power supposedly offered from the Goddess herself. At 18th level, the Darkstalker can conjure up a long, radiant arrow as a free action on their turn. This is either used as ammunition for a bow, or as an attack with a javelin. The attack must be made within 1 minute of summoning it, or it dissipates. If the targeted creature has less than 100 hit points, or 150 if it is an aberration, fiend, or undead, it dies instantly when the attack hits it. Otherwise, the attack functions as an ordinary attack with the Darkstalker's weapon, but deals an additional 75 radiant damage (or 100 if the target is one of the aforementioned types). The arrow cannot be summoned again until after the Darkstalker's next long rest, however if the attack misses, the arrow dissipates, but can be resummoned after a short rest.