Drantii Blood Countess

Drantii Blood Countess
The first circle of Blood Counts were the product of an insidious plot of a short-lived Overlordom by the now-defunct Ebonfrost clan. Wielding powerful necrotic magics, a circle of liches covertly corrupted a cabal of Bittonian nobles, intending to use these undead agents as the moles that would bring the kingdom low once and for all. Unfortunately for the Ebonfrosts, their military leadership was sorely lacking, and their planned invasion fell apart scarcely before it had left the Bittonian beachfront. With the invasion routed in embarrassingly short order, and the vampiric agents uncovered, the former Bittonian nobles had little choice but to flee to Ramdrant. While further generations of vampire generally lacked any Bittonian heritage to speak of, let alone noble pedigree, these "Blood Counts" stubbornly retained the trappings of their former homes, studying the sanguine artes in an attempt to forge a simulacrum of the holy power many of them once possessed.

While the diminutive Bloodspire clan eventually merged with the Shadowpaw gnolls and the remnants of the Ebonfrosts to form what is now known as the Rattlebone clan, their unique magics and fighting styles persist to this day, along with their own curious form of self-proclaimed nobility.

Bloody Fangs Style
Beginning at 8th level, you gain proficiency with the Longsword and the Shortsword, and can use your Charisma in place of your Strength score when making attacks with these weapons. You can use a hand wielding one of these weapons to provide somatic components for your spells. Additionally, whenever you deal damage with a melee attack, you gain a Blood Point, up to a maximum amount equal to your Charisma modifier. Blood points can be expended on the following effects, and all blood points are lost at the end of an encounter.
 * Crimson Tithe: Upon dealing damage with a spell attack or weapon attack, you can expend one blood point as a free action in order to regain health equal to the damage dealt by the attack.
 * Misty Form: Upon taking physical damage, you can expend one blood point as a free action in order to gain resistance to that specific iteration of damage.
 * Black Wings: As a bonus action, you can expend any number of blood points in order to fly 10' for every blood point spent. Attacks of opportunity provoked by this movement suffer disadvantage.
 * Twist Heartbeat: As a free action, you can expend three blood points in order to inflict disadvantage on a single bloodied creature's save against one of your enchantment spells.

Hidden Lore
The full secrets of this art have yet to be discovered...

Hidden Lore
The full secrets of this art have yet to be discovered...