Battle Mage

Chaser Dance
Beginning at 8th level, you gain proficiency with the spear, the glaive, and light armor, and may ignore the glaive's Heavy property. You may also use Dexterity in place of Strength when attacking with the quarterstaff, spear or glaive. Additionally, whenever you hit an enemy with a spell attack or an enemy fails a saving throw against one of your damage-dealing spells, you may generate a Chaser of one cantrip you know. You may only have one active chaser of any given cantrip. When you hit an enemy with a weapon attack you may launch a single chaser, or spend two sorcery points to launch any number of currently active chasers, manifesting the effects of their respective cantrips. If you are benefiting from Tension, the Tension benefit applies to all launched chasers before dissipating.

Battle Groove
Beginning at 13th level, when you hit with a weapon attack and launch a chaser, you may move 5' and make another attack against a different enemy within reach. You cannot choose an enemy you have already attacked with this action. If you choose to end the chain after a successful attack, you may generate one chaser of your choice for every successful attack you made. If you miss, the chain ends and you generate no chasers.

Teana Transformation
Beginning at 18th level, once per extended rest you may use your Action to absorb the power of your chasers to assume a transcendent form of battle. Upon doing so, your reach increases by 5'. Additionally, your chasers become Teana chasers, dealing typeless damage in place of their normal damage type, and inflicting additional damage equal to the damage dice of your weapon. This transformation lasts for one minute.