Warlord

Combat Commander
Beginning at 8th level, as a bonus action, you can sacrifice one of your superiority dice to grant it to an ally within 30'. When you do so, you can temporarily grant that ally one maneuver you know, which they can spend their superiority dice on normally. The maneuver resolves exactly as if you had used it yourself (using your normal maneuver save DC, and your own Intelligence or Charisma where applicable), but you can add either your Intelligence or Charisma modifier to the result of the superiority dice. If not used, granted superiority dice fade after one minute. You can also add your Intelligence or Charisma modifier to the superiority dice result when you personally use the Commander's Strike, Maneuvering Attack, or Rally maneuvers. Additionally, you gain one additional superiority dice, can retrain your maneuvers known during any long rest, and can retrain a single maneuver of your choice during a short rest. At 13th and 18th levels, you gain a further additional superiority dice.

Inspiring Word
Beginning at 13th level, whenever an ally expends a superiority dice granted by your Combat Commander feature, is targeted by a Rally maneuver used by you, or makes an attack granted by your Commander's Strike maneuver, they are healed for an amount equal to the result of the superiority die rolled as part of the maneuver.

Heroic Shout
Beginning at 18th level, you can change the course of battle with a single inspiring shout. Once per short rest, when you use your Combat Commander feature, you can sacrifice a single superiority die to grant a superiority die to every ally within 30'. You do not need to assign the same maneuver to all affected allies - each one may be granted a single maneuver independently of the others.