Drunken Master

 Drunken Master

''....Sho you wanna get'n my way? Don' blame me if ya fall...down....*urp*''

Drunken Masters are Monks that have gone drinking with a Barbarian one too many times. Possibly meaning once. Through inebriation, they find that the obstacles to their flow in combat, the self's tendency to think when simply doing is better, can just be...floated past, on a river of liquor. Their erratic motion makes them nigh-unhittable. Doesn't hurt that the booze dulls the pain of injuries, too.

At 8th level, when a Drunken Master chooses to Dodge, they may still make one unarmed attack against a target of their choice. Truly unfortunate, how people tend to jump onto their fists...

At 13th level, a Drunken Master gains resistance to the first damage dealt to them after each Dodge action, and Advantage on Strength saving throws while Dodging. Rolling with a punch is a lot less tricky when you've been having to roll with the whole world's bucking.

At 18th level, a Drunken Master is one with the booze. When an enemy misses them with a melee attack, it must make a Dexterity save against the Master's ki attack DC or be knocked Prone, and the Drunken Master gains resistance to the first two instances of damage dealt to them after each dodge action.