Outlander

The Outlander
Outlanders are explorers and scouts, climbing hills and ravines and traversing jungles. For them, a respite from travel is always temporary, and the lure of the unknown is the strongest siren song known.

Skirmishing Warrior
Outlanders focus on mobility over power, but their mobility still grants some strength of arms. At 8th level, when the Outlander moves at least 20' on their turn, they deal an additional 1d6 damage on their weapon attacks. At 13th level, they additionally gain 2 AC until the start of their next turn. At 18th level, they instead deal an extra 3d6 damage on their weapon attacks.

Nature Stride
Outlanders can flawlessly traverse the lands. No more sticky burrs for them! At 13th level, the Outlander ignores natural difficult terrain and any damaging effects it deals. In addition, when they are moving through difficult terrain they don't provoke opportunity attacks, and they can add any negative effects from natural terrain they've moved through to an attack once per turn.

Outlander's Whirlwind
An outlander is a dangerous foe indeed, moving like a hurricane and striking at every foe they lay eyes upon. At 18th level, an Outlander can fly into a Whirlwind, dealing one of the following effects: The Outlander can only perform a Whirlwind again after a short rest.
 * They make a melee attack against every enemy they pass with their movement.
 * They move and make an attack against every enemy in their weapon's short range.