Champion

The Champion
Paladins are usually pretty well liked among normal folks, with few exceptions. A few let it get to their heads, and abuse their power. The Champion walks a fine line between that, soaking in the admiration of the crowds, but not to the point where it muddles their quest. They are still fairly dramatic and hammy, but in an endearing way!

Inspiring Smite
The Champion is a paladin in every way, so their conviction to protect the innocent is no less real. When they smite their foes, they make a spectacle of it, inspiring their allies to greater heights. At 8th level, when a Paladin uses their Divine Smite feature, they grant one ally within 30 feet the effects of a Bardic Inspiration die, using a 1d4. The effects of this die must be used before the end of the Champion's next turn, at which point it expires. For every effectual spell level they expend to modify their smite, they can affect an additional ally with this ability. At 13th level, the die increases to 1d6. At 18th level, it increases to 1d8.

Show-Stopping Smite
The Champion excels in prolonging the fight with boasting just to make a massive strike at the last minute. They have, fortunately, mastered the art of simultaneously psyching up their allies when they do so. At 13th level, when the Champion hits with an attack modified by level 2 or greater tension, one ally within 30' gains a level of tension. At level 3 and 4 tension, the Champion affects an additional ally with the attack.

Heaven Cannot Wait For You!
While they possess an undeniable ego, Champions are still blessed by the heavens themselves. With a cry and a sword stroke, they can call down a hail of angels to batter their foes. At 18th level, the Champion can make a single weapon attack as an action. This attack targets every enemy in a 50' radius around the Champion, and can be normally modified by Divine Smite and spells such as Banishing Smite, applying to all targets it hits. Once the Champion uses this ability, they cannot use it again until after a long rest. However, if the attack misses all targets, they can use this feature again after a short rest.