Demon Berserk

The Demon Berserk
Demon berserks have some pretty intense anger management issues. And then they have this whole "demon binding" thing going for them. Suffice to say that they are not exactly the type of people you bring to fancy dinner parties.

Frenzy
Me put this simple terms. Demon berserk hurt self, get strong. Demon berserk cut bad guy. Demon berserk get hug puppies for being good boy. At 8th level, while in a rage, a Demon Berserk can deal 1d12 damage to himself (which can't be reduced in any way) to make a special offhanded attack, even if he is using a two-handed weapon. This attack has a 1d8 weapon dice and the offhand property; the barbarian adds their Strength mod to the damage. A struck creature must make a Constitution save or be inflicted with a bleeding wound, taking damage equal to the Barbarian's Strength mod at the start of each of its turns until it succeeds at a Constitution save. Bleeding wounds stack, but the creature only makes a single Constitution save to end all active wounds.

Bloody Cross
Demon berserk get strong, more hurt. Demon berserk no feel pain. Demon berserk burn hand on stove all the time. At 13th level, the Demon Berserk receives benefits based on how many hit points he has. If he is at half hit points or lower, he receives a +1 bonus to Armor Class, a +2 bonus to damage, and a +5' bonus to speed. At 30% or lower hit points, he receives a +2 bonus to Armor Class, a +4 bonus to damage, and a +10' bonus to speed. At 20% or lower hit points, he receives a +3 bonus to Armor Class, a +6 bonus to damage, and a +15' bonus to speed. None of these benefits stack, but overwrite eachother.

Blood Memory
Demon berserk smell blood. Demon berserk like blood smell, want make bad guy bloody. Demon berserk stab, stab, stab. At 18th level, the demon berserker receives a bonus to damage equal to the number of enemies within 50' suffering from a bleeding wound. Creatures with a CR lower than the Demon Berserk's level take disadvantage on the save. Finally, the Demon Berserk can deal 3d12 damage to himself as a bonus action to force enemies in 15' to bleed; they must make a Constitution save or be inflicted with a bleeding wound.