Sacred Fist

Inner Light
Beginning at 8th level, you can channel your inner Ki into the holy light of life itself, drawing forth miracles from the strength and discipline of your spirit. Whenever you spend a Hit Dice, you regain additional HP equal to your Wisdom modifier. Additionally, you gain the following options.
 * Kiai: You can spend 2 Ki points and use your bonus action to let loose a heartening cry that infuses light and and hope into your allies. This functions as the Bless spell cast as a 1st level spell, but lasts for 1 full minute and does not require concentration.
 * Ward Spirit: You can spend 2 Ki points and use your bonus action to ward an ally against the most insidious of foes. This functions as the Protection from Evil and Good spell cast as a 1st level spell, but lasts for 1 full minute and does not require concentration.
 * Rekindle: You can spend 2 Ki points and use your bonus action to mend the wounds of your allies in a wash of holy luminescence. This functions as the Cure Wounds spell cast as a 1st level spell.

Holy Shield
Beginning at 13th level, whenever you hit a creature with an attack granted by your Flurry of Blows class feature, you can grant yourself or one ally within 30' a number of THP equal to half your level. Additionally, you gain Resistance to Radiant and Necrotic damage,

Unchained Soul
Beginning at 18th level, you can separate body and spirit, fighting alongside a radiant incarnation of your inner light. Once per short rest, as an Action, you can summon an incarnation of light that has the stats of a Deva (MM p.16) and fights by your side. The incarnation rolls initiative and joins the battle, acting on its own turns. You control the incarnation's actions innately, and maintaining its presence requires Concentration. If your concentration is broken, the incarnation vanishes. Otherwise, it remains for one minute.